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Dimensionality of Depression

To simulate different levels of depression, the network may be trained, to different degrees, on the negative stimuli. As this is the only source of variation between models, it may shed a great deal of light on variability in depression. Overtraining the model more on negative stimuli to a point had the effect of increasing the observed information processing biases (e.g., increasing observed latencies by the ``depressed'' network on negative words on the simulated lexical decision task). Yet, when the network was overtrained on negative stimuli for extremely long times, another pattern began to emerge. Specifically, the network began to make many mistakes on the tasks. All stimuli would be evaluated as negative on the valence identification task. All stimuli including nonwords would be evaluated as depressotypic words on the lexical decision task. Such a phenomenon might be likened to severe cases of clinical depression in which all a person can focus on are their depressotypic cognitions. Any incoming stimuli are related to these cognitions. For example, severely depressed people often become ``expert'' at turning any statement around such that it is interpretable as indicating them being a failure.

The increasing magnitude of information processing biases with overtraining is exemplified in Table 11, p. 112, which depicts the time the network took to identify a particular positive, neutral, nondepressotypic negative, and depressotypic stimulus on the lexical decision and valence identification task after various amounts of training. The simulated SOA for the example is 80. For the example, there is no noise in determination. As can be seen from the table, simulated reaction times to the nondepressotypic negative stimulus increase monotonically by a small amount on the lexical decision task, with an increase in depressive training. Importantly, since the increase is only one reaction-time epoch per 50 training epochs, the change is easily obscured by even a small amount of noise. Such a phenomenon might have contributed to the apparent lack of an effect of BDI on human reaction times to negative stimuli. Also as expected, reaction times to the positive stimulus increase monotonically on the valence identification task with training on the depressotypic stimuli. After 300 epochs of training, the network evaluates the positive stimulus as negative, for the first time, prompting the comparatively large increase in reaction times. This phenomenon might be likened to a person being so overcome by depression that everything looks negative to them, and they are thus unable to perform the valence identification task.


 
Table: Increasing Information Processing Biases with More Training on a Few Negative Stimuli. Values Are Reaction Times, in Epochs.
  Epochs of overtraining on depressotypic stimuli
Stimulus type 0 50 100 150 200 250 300
Lexical Decision Task              
positive 116 115 115 115 115 115 115
neuteral 139 146 136 128 129 135 140
negative (NDT) 142 151 154 155 156 157 158
negative (DT) 120 115 114 114 113 113 113
Valence Identification Task              
positive 124 136 144 151 157 166 392*
neutral 294 276 275 273 274 273 271
negative (NDT) 103 101 101 101 101 101 101
negative (DT) 134 106 104 103 103 102 102



next up previous contents
Next: Under the Hood Up: Results of Simulations Previous: Simulating Mean Reaction Times
Greg Siegle
1999-11-15